--------------------------------------------------------------------
- Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\editor\Objects\Objects.ZIT
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- Exported from C:\Park Editor Aprons\Pieces\Pieces19.max
--------------------------------------------------------------------


--------------------------------------------------------------------
Textures
--------------------------------------------------------------------
 Width:128, Height:128 Refs: 2260 - S:\inline\Art\Level Editor\Textures\XCube\Cache\PARTICLE_NEW.XPR
 Width:256, Height:256 Refs:   52 - S:\inline\Art\Level Editor\Textures\XCube\Cache\EFLOORA01.XPR
 Width:256, Height:256 Refs:  388 - S:\inline\Art\Level Editor\Textures\XCube\Cache\EFLOORB01.XPR
 Width:128, Height:128 Refs: 1768 - S:\inline\Art\Level Editor\Textures\XCube\Cache\BROWN_PLY01.XPR
 Width:128, Height:128 Refs: 2164 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\PARTICLE_OLD.XPR
 Width:128, Height:128 Refs: 1727 - S:\inline\Art\Level Editor\Textures\XCube\Cache\CHERRY_PLY02.XPR
 Width:128, Height:128 Refs: 1727 - S:\inline\Art\Level Editor\Textures\XCube\Cache\DRKBROWN_PLY01.XPR
 Width: 64, Height: 64 Refs:  174 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA01.XPR
 Width: 64, Height: 64 Refs: 6994 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\BARA01.XPR
 Width:128, Height:128 Refs:  714 - S:\inline\Art\Level Editor\Textures\XCube\Cache\DRKBROWN_PLY02_BTM.XPR
 Width:128, Height:128 Refs:  699 - S:\inline\Art\Level Editor\Textures\XCube\Cache\CHERRY_PLY02_BTM.XPR
 Width:128, Height:128 Refs:  554 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\BROWN_PLY01_MID.XPR
 Width:128, Height:128 Refs: 1272 - S:\inline\Art\Level Editor\Textures\XCube\Cache\BROWN_PLY02_BTM.XPR
 Width:128, Height:128 Refs:  671 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\DIRTY_PLYWOOD01.XPR
 Width:128, Height:128 Refs:  629 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\CLEAN_PLYWOOD01.XPR
 Width:128, Height:128 Refs: 1680 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\BRICKB02.XPR
 Width:128, Height:128 Refs:  925 - S:\inline\Art\Level Editor\Textures\XCube\Cache\CHERRY_PLY01_TOP.XPR
 Width:128, Height:128 Refs:  448 - S:\inline\Art\Level Editor\Textures\XCube\Cache\CHERRY_PLY01_BTM.XPR
 Width:128, Height:128 Refs:  241 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\CHERRY_PLY01_MID.XPR
 Width:128, Height:128 Refs:  404 - S:\inline\Art\Level Editor\Textures\XCube\Cache\BROWN_PLY01_TOP.XPR
 Width:128, Height:128 Refs:  248 - S:\inline\Art\Level Editor\Textures\XCube\Cache\BROWN_PLY01_BTM.XPR
 Width:128, Height:128 Refs:  152 - S:\inline\Art\Level Editor\Textures\XCube\Cache\DRKBROWN_PLY01_BTM.XPR
 Width:128, Height:128 Refs:  416 - S:\inline\Art\Level Editor\Textures\XCube\Cache\DRKBROWN_PLY01_TOP.XPR
 Width:128, Height:128 Refs:  212 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\DRKBROWN_PLY01_MID.XPR
 Width:128, Height:128 Refs:  146 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\STARTPOINTA02.XPR
 Width:128, Height:128 Refs:   74 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\STARTPOINTA01.XPR
 Width: 64, Height: 64 Refs:    6 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA02.XPR
 Width: 64, Height: 64 Refs:   24 - S:\inline\Art\Levels\Civic\Textures\BMP\Cache\c_tablet.XPR
 Width: 32, Height: 16 Refs:    8 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\c_tablet_7FBF7F3F.XPR
 Width:128, Height:128 Refs:  708 - S:\inline\Art\Levels\Civic\Textures\BMP\Cache\c_qpparm.XPR
 Width:128, Height:128 Refs:  906 - S:\inline\Art\Levels\Civic\Textures\BMP\Cache\c_qpphed.XPR
 Width: 32, Height: 32 Refs:   42 - S:\inline\Art\Levels\Civic\Textures\BMP\Cache\c_cable1.XPR
 Width:128, Height:128 Refs:  446 - S:\INLINE\ART\LEVELS\CIVIC\TEXTURES\BMP\Cache\C_BENCH1.XPR
 Width: 64, Height: 64 Refs:   92 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\C_BENCH1_7F7F7F7F.XPR
 Width: 64, Height: 64 Refs:   68 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\C_BENCH1_07F7F7F.XPR
 Width:128, Height:128 Refs:  180 - S:\inline\Art\Levels\Boardwalk\Textures\BMP\Cache\bridgA02.XPR
 Width:128, Height:128 Refs:   36 - S:\INLINE\ART\LEVELS\BOARDWALK\TEXTURES\BMP\Cache\METALQPIPE.XPR
 Width:128, Height:128 Refs:    6 - S:\inline\Art\Levels\Boardwalk\Textures\BMP\Cache\bridgA01.XPR
 Width: 32, Height: 32 Refs: 1118 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\shipA04_7F7F7F7F.XPR
 Width: 64, Height: 64 Refs:  122 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\lthouseA02_07F7F7F.XPR
 Width:128, Height:128 Refs:  120 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\Cache\FLOORC03.XPR
 Width:128, Height:128 Refs:  576 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\Cache\CEILINGC02.XPR
 Width:128, Height:128 Refs:  198 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\dinoF03.XPR
 Width:128, Height:128 Refs:  702 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\dinoF02.XPR
 Width:128, Height:128 Refs: 1011 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\dinoF01.XPR
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 Width:128, Height:128 Refs:  302 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\Cache\QPIPEA01.XPR
 Width: 64, Height: 64 Refs:   12 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\displayA09.XPR
 Width: 64, Height: 64 Refs:    6 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\displayA06.XPR
 Width: 64, Height: 64 Refs:    6 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\displayA01.XPR
 Width: 64, Height: 64 Refs:   18 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\displayA04.XPR
 Width: 64, Height: 64 Refs:   12 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\displayA02.XPR
 Width: 64, Height: 64 Refs:    6 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\displayA08.XPR
 Width: 64, Height: 64 Refs:    6 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\displayA05.XPR
 Width: 64, Height: 64 Refs:    6 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\displayA07.XPR
 Width: 64, Height: 64 Refs:  108 - S:\INLINE\ART\LEVELS\CANNERY\TEXTURES\BMP\Cache\DOCKSUPPORT.XPR
 Width: 64, Height: 64 Refs:   72 - S:\INLINE\ART\LEVELS\CANNERY\TEXTURES\BMP\Cache\CEMENTFLOOR1.XPR
 Width: 32, Height: 32 Refs:  504 - S:\INLINE\ART\LEVELS\CANNERY\TEXTURES\BMP\Cache\OILDRUM.XPR
 Width:128, Height:128 Refs:  264 - S:\INLINE\ART\LEVELS\CANNERY\TEXTURES\BMP\Cache\WOODBOARD.XPR
 Width:128, Height:128 Refs:  684 - S:\INLINE\ART\LEVELS\CANNERY\TEXTURES\BMP\Cache\PALLETTE.XPR
 Width: 64, Height: 64 Refs:   12 - S:\INLINE\ART\LEVELS\CANNERY\TEXTURES\BMP\Cache\BROKENAS01.XPR
 Width:128, Height:128 Refs:  866 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\labB01.XPR
 Width:128, Height:128 Refs:   50 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\labB02.XPR
 Width:128, Height:128 Refs:  528 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\plywdA01.XPR
 Width:128, Height:128 Refs:   99 - C:\Inline\Art\Levels\Phase A\Industrial\MAX Files\Junk Cars\QP Junk Bus\Cache\jbusA01.XPR
 Width: 32, Height: 64 Refs:   98 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\jbusA01_BF7F3F7F.XPR
 Width:128, Height:128 Refs:  159 - C:\Inline\Art\Levels\Phase A\Industrial\MAX Files\Junk Cars\QP Junk Bus\Cache\jbusA02.XPR
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 Width:128, Height:128 Refs:  108 - C:\Inline\Art\Levels\Phase A\Industrial\MAX Files\Junk Cars\QP Junk Bus\Cache\junkqpA01.XPR
 Width:128, Height:128 Refs:  168 - C:\Inline\Art\Levels\Phase A\Industrial\MAX Files\Junk Cars\QP Junk Bus\Cache\crusherA02.XPR
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 Width: 32, Height: 32 Refs:  362 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_grindA01_07F7F7F.XPR
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 Width: 64, Height: 64 Refs:   39 - S:\inline\Art\Levels\Airfield\Textures\juans textures\Cache\o_mtlhs2.XPR
 Width: 64, Height: 64 Refs:  144 - S:\inline\Art\Levels\Airfield\Textures\BMP\Cache\radardishstandbottomD01.XPR
 Width: 64, Height: 64 Refs:   60 - S:\inline\Art\Levels\Airfield\Textures\BMP\Cache\ventA01.XPR
 Width: 64, Height: 64 Refs:   66 - S:\inline\Art\Levels\Airfield\Textures\BMP\Cache\hangA_floorG01.XPR
 Width: 64, Height: 64 Refs:   78 - S:\inline\Art\Levels\Airfield\Textures\BMP\Cache\hanger_towerB01.XPR
 Width:128, Height:128 Refs:  192 - S:\inline\Art\Levels\Airfield\Textures\juans textures\Cache\hangA_qpipeD01.XPR
 Width:128, Height:128 Refs:  218 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\tombA02.XPR
 Width:128, Height:128 Refs:  758 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\tombA01.XPR

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Geometry Definitions
--------------------------------------------------------------------
 NumMaterials:  1 NumFaces:    7 NumVerts:   15 - Editobj_Sub_5Wedge
 NumMaterials:  1 NumFaces:   10 NumVerts:   20 - Editobj_Sub_5Riser
 NumMaterials:  2 NumFaces:   72 NumVerts:  112 - Editobj_towertag
 NumMaterials:  2 NumFaces:   72 NumVerts:  112 - Editobj_towerdef
 NumMaterials:  2 NumFaces:   26 NumVerts:   36 - Editobj_QP_15
 NumMaterials:  2 NumFaces:   26 NumVerts:   36 - Editobj_QP_12
 NumMaterials:  2 NumFaces:   26 NumVerts:   36 - Editobj_QP_10
 NumMaterials:  2 NumFaces:   67 NumVerts:   59 - Editobj_QP_15EC
 NumMaterials:  2 NumFaces:   67 NumVerts:   59 - Editobj_QP_12EC
 NumMaterials:  2 NumFaces:   67 NumVerts:   59 - Editobj_QP_10EC
 NumMaterials:  2 NumFaces:   81 NumVerts:   79 - Editobj_QP_10IC
 NumMaterials:  2 NumFaces:   81 NumVerts:   79 - Editobj_QP_12IC
 NumMaterials:  2 NumFaces:   76 NumVerts:   74 - Editobj_QP_15IC
 NumMaterials:  2 NumFaces:   48 NumVerts:   58 - Editobj_Spine_12
 NumMaterials:  2 NumFaces:   48 NumVerts:   58 - Editobj_Spine_10
 NumMaterials:  2 NumFaces:   48 NumVerts:   58 - Editobj_Spine_15
 NumMaterials:  1 NumFaces:   40 NumVerts:   30 - Editobj_Pole_Monkey_D
 NumMaterials:  1 NumFaces:   12 NumVerts:   18 - Editobj_Pole_Free_C
 NumMaterials:  1 NumFaces:   40 NumVerts:   30 - Editobj_Pole_Monkey_C
 NumMaterials:  1 NumFaces:   12 NumVerts:   18 - Editobj_Pole_Free_O
 NumMaterials:  1 NumFaces:   40 NumVerts:   30 - Editobj_Pole_Monkey_O
 NumMaterials:  1 NumFaces:   20 NumVerts:   23 - Editobj_Pole_Vertical
 NumMaterials:  2 NumFaces:   87 NumVerts:   85 - Editobj_Bowl_15Q
 NumMaterials:  2 NumFaces:   87 NumVerts:   85 - Editobj_Bowl_12Q
 NumMaterials:  2 NumFaces:   87 NumVerts:   85 - Editobj_Bowl_10Q
 NumMaterials:  2 NumFaces:  162 NumVerts:  151 - Editobj_Bowl_15Half
 NumMaterials:  2 NumFaces:  162 NumVerts:  151 - Editobj_Bowl_12Half
 NumMaterials:  2 NumFaces:  162 NumVerts:  151 - Editobj_Bowl_10Half
 NumMaterials:  2 NumFaces:  300 NumVerts:  264 - Editobj_Bowl_12
 NumMaterials:  2 NumFaces:  300 NumVerts:  264 - Editobj_Bowl_15
 NumMaterials:  2 NumFaces:  300 NumVerts:  264 - Editobj_Bowl_10
 NumMaterials:  2 NumFaces:   30 NumVerts:   38 - Editobj_Rollin_5
 NumMaterials:  2 NumFaces:   30 NumVerts:   38 - Editobj_Rollin_10
 NumMaterials:  3 NumFaces:   36 NumVerts:   46 - Editobj_Rollin_15
 NumMaterials:  3 NumFaces:   93 NumVerts:   77 - Editobj_Rollin_15EC
 NumMaterials:  2 NumFaces:   79 NumVerts:   61 - Editobj_Rollin_10EC
 NumMaterials:  2 NumFaces:   79 NumVerts:   61 - Editobj_Rollin_5EC
 NumMaterials:  3 NumFaces:  108 NumVerts:   98 - Editobj_Rollin_15IC
 NumMaterials:  2 NumFaces:   88 NumVerts:   76 - Editobj_Rollin_10IC
 NumMaterials:  2 NumFaces:   88 NumVerts:   76 - Editobj_Rollin_5IC
 NumMaterials:  2 NumFaces:   57 NumVerts:   57 - Editobj_Kicker_5IC
 NumMaterials:  2 NumFaces:   52 NumVerts:   52 - Editobj_Kicker_10IC
 NumMaterials:  3 NumFaces:   60 NumVerts:   66 - Editobj_Kicker_15IC
 NumMaterials:  2 NumFaces:   43 NumVerts:   37 - Editobj_Kicker_5EC
 NumMaterials:  2 NumFaces:   43 NumVerts:   37 - Editobj_Kicker_10EC
 NumMaterials:  3 NumFaces:   45 NumVerts:   45 - Editobj_Kicker_15EC
 NumMaterials:  3 NumFaces:   20 NumVerts:   30 - Editobj_Kicker_15
 NumMaterials:  2 NumFaces:   18 NumVerts:   26 - Editobj_Kicker_10
 NumMaterials:  2 NumFaces:   18 NumVerts:   26 - Editobj_Kicker_5
 NumMaterials:  1 NumFaces:   56 NumVerts:   76 - Editobj_Rail_DG
 NumMaterials:  1 NumFaces:  200 NumVerts:  176 - Editobj_Rail_7DG
 NumMaterials:  1 NumFaces:  232 NumVerts:  216 - Editobj_Rail_22DG
 NumMaterials:  1 NumFaces:  100 NumVerts:   88 - Editobj_Rail_12
 NumMaterials:  1 NumFaces:  100 NumVerts:   88 - Editobj_Rail_7
 NumMaterials:  1 NumFaces:   28 NumVerts:   38 - Editobj_Rail_Offset
 NumMaterials:  1 NumFaces:   28 NumVerts:   38 - Editobj_Rail_Center
 NumMaterials:  1 NumFaces:   28 NumVerts:   38 - Editobj_Rail_Diagonal
 NumMaterials:  1 NumFaces:   76 NumVerts:   68 - Editobj_Rail_45Center
 NumMaterials:  1 NumFaces:   60 NumVerts:   58 - Editobj_Rail_45Offset
 NumMaterials:  1 NumFaces:  116 NumVerts:  108 - Editobj_Rail_27
 NumMaterials:  1 NumFaces:  116 NumVerts:  108 - Editobj_Rail_22
 NumMaterials:  1 NumFaces:  116 NumVerts:  108 - Editobj_Rail_17
 NumMaterials:  1 NumFaces:   76 NumVerts:   68 - Editobj_Rail_45CenterFlip
 NumMaterials:  1 NumFaces:   60 NumVerts:   58 - Editobj_Rail_45OffsetFlip
 NumMaterials:  3 NumFaces:   12 NumVerts:   22 - Editobj_Ramp_15
 NumMaterials:  3 NumFaces:   22 NumVerts:   34 - Editobj_Ramp_15IC
 NumMaterials:  3 NumFaces:   10 NumVerts:   18 - Editobj_Ramp_15EC
 NumMaterials:  2 NumFaces:    6 NumVerts:   14 - Editobj_Ramp_10
 NumMaterials:  2 NumFaces:    8 NumVerts:   20 - Editobj_Ramp_10IC
 NumMaterials:  2 NumFaces:    3 NumVerts:    9 - Editobj_Ramp_10EC
 NumMaterials:  2 NumFaces:    6 NumVerts:   14 - Editobj_Ramp_5
 NumMaterials:  2 NumFaces:    8 NumVerts:   20 - Editobj_Ramp_5IC
 NumMaterials:  2 NumFaces:    3 NumVerts:    9 - Editobj_Ramp_5EC
 NumMaterials:  1 NumFaces:    7 NumVerts:   15 - Editobj_Sub_10Wedge
 NumMaterials:  1 NumFaces:    7 NumVerts:   15 - Editobj_Sub_15Wedge
 NumMaterials:  1 NumFaces:   10 NumVerts:   20 - Editobj_Sub_10Riser
 NumMaterials:  1 NumFaces:   10 NumVerts:   20 - Editobj_Sub_15Riser
 NumMaterials:  3 NumFaces:   36 NumVerts:   46 - Editobj_FunBox_C
 NumMaterials:  3 NumFaces:   50 NumVerts:   70 - Editobj_FunBox_A
 NumMaterials:  3 NumFaces:   15 NumVerts:   29 - Editobj_FunBox_B
 NumMaterials:  3 NumFaces:   11 NumVerts:   21 - Editobj_FunBox_PyramidA
 NumMaterials:  4 NumFaces:   50 NumVerts:  100 - Editobj_FunBox_PyramidC
 NumMaterials:  3 NumFaces:   10 NumVerts:   20 - Editobj_JumpBox_WedgeS
 NumMaterials:  3 NumFaces:   24 NumVerts:   45 - Editobj_JumpBox_WedgeM
 NumMaterials:  4 NumFaces:   72 NumVerts:   90 - Editobj_JumpBox_Arc
 NumMaterials:  3 NumFaces:   65 NumVerts:   83 - Editobj_JumpBox_HipWall
 NumMaterials:  1 NumFaces:   64 NumVerts:   74 - Editobj_Wall_7
 NumMaterials:  1 NumFaces:   64 NumVerts:   74 - Editobj_Wall_13
 NumMaterials:  1 NumFaces:   64 NumVerts:   74 - Editobj_Wall_17
 NumMaterials:  1 NumFaces:   64 NumVerts:   74 - Editobj_Wall_22
 NumMaterials:  1 NumFaces:   64 NumVerts:   73 - Editobj_Wall_28
 NumMaterials:  1 NumFaces:   64 NumVerts:   73 - Editobj_Wall_37
 NumMaterials:  1 NumFaces:   40 NumVerts:   50 - Editobj_Wall_CenterOffset
 NumMaterials:  1 NumFaces:   34 NumVerts:   44 - Editobj_Wall_Snake
 NumMaterials:  1 NumFaces:   10 NumVerts:   20 - Editobj_Wall_Center
 NumMaterials:  1 NumFaces:   10 NumVerts:   20 - Editobj_Wall_Offset
 NumMaterials:  1 NumFaces:   34 NumVerts:   44 - Editobj_Wall_SnakeFlip
 NumMaterials:  1 NumFaces:   40 NumVerts:   50 - Editobj_Wall_CenterOffsetFlip
 NumMaterials:  4 NumFaces:   24 NumVerts:   42 - Editobj_FunBox_PyramidB
 NumMaterials:  3 NumFaces:   30 NumVerts:   51 - Editobj_JumpBox_WedgeL
 NumMaterials:  3 NumFaces:   68 NumVerts:  100 - Editobj_JumpBox_A
 NumMaterials:  3 NumFaces:   28 NumVerts:   42 - Editobj_FunBox_D
 NumMaterials:  5 NumFaces:  328 NumVerts:  359 - Editobj_Bowl_KidneyA
 NumMaterials:  4 NumFaces:  100 NumVerts:  133 - Editobj_JumpBox_B
 NumMaterials:  2 NumFaces:   23 NumVerts:   34 - Editobj_FunBox_E
 NumMaterials:  3 NumFaces:   44 NumVerts:   90 - Editobj_JumpBox_C
 NumMaterials:  2 NumFaces:   34 NumVerts:   28 - Editobj_FunBox_F
 NumMaterials:  5 NumFaces:  344 NumVerts:  352 - Editobj_Bowl_KidneyB
 NumMaterials:  5 NumFaces:  416 NumVerts:  377 - Editobj_Bowl_KidneyC
 NumMaterials:  5 NumFaces:  358 NumVerts:  351 - Editobj_Bowl_SqaureA
 NumMaterials:  3 NumFaces:   65 NumVerts:   83 - Editobj_JumpBox_HipWallFlip
 NumMaterials:  1 NumFaces:  212 NumVerts:  183 - Editobj_Rail_UCurve
 NumMaterials:  1 NumFaces:  148 NumVerts:  123 - Editobj_Rail_CenterBow
 NumMaterials:  1 NumFaces:  148 NumVerts:  123 - Editobj_Rail_OffsetBow
 NumMaterials:  2 NumFaces:  226 NumVerts:  218 - Editobj_Rail_CorkScrew
 NumMaterials:  2 NumFaces:   72 NumVerts:   89 - Editobj_Start
 NumMaterials:  1 NumFaces:   28 NumVerts:   38 - Editobj_SRail_SideA
 NumMaterials:  2 NumFaces:   20 NumVerts:   22 - terrain_Spines
 NumMaterials:  5 NumFaces:  550 NumVerts:  460 - EditObj_StatueTablet
 NumMaterials:  3 NumFaces:  200 NumVerts:  399 - EditObj_BenchA
 NumMaterials:  3 NumFaces:   74 NumVerts:  112 - EditObj_WharfJumpBox
 NumMaterials:  2 NumFaces:  412 NumVerts:  309 - EditObj_NetTunnel
 NumMaterials:  6 NumFaces:  909 NumVerts:  884 - EditObj_T-Rex Display
 NumMaterials:  9 NumFaces:  124 NumVerts:  156 - EditObj_DisplayCase
 NumMaterials:  3 NumFaces:  228 NumVerts:  322 - EditObj_BarrelGrind
 NumMaterials:  4 NumFaces:  338 NumVerts:  616 - EditObj_PalletJumpBox
 NumMaterials:  2 NumFaces:  304 NumVerts:  257 - EditObj_TankBowl
 NumMaterials:  1 NumFaces:  176 NumVerts:  362 - EditObj_SawhorseGrind
 NumMaterials:  6 NumFaces:  298 NumVerts:  333 - EditObj_BusPipe
 NumMaterials:  3 NumFaces:  142 NumVerts:  150 - EditObj_BarGrind
 NumMaterials:  4 NumFaces:  122 NumVerts:  132 - EditObj_AirSpine
 NumMaterials:  4 NumFaces:  119 NumVerts:  122 - EditObj_HalfBattleBowl
 NumMaterials:  1 NumFaces:   16 NumVerts:   41 - EditObj_AnchorPointer
 NumMaterials:  2 NumFaces:  324 NumVerts:  472 - EditObj_GraveSpine

--------------------------------------------------------------------
Geometry Instances
--------------------------------------------------------------------
 terrain_Spines

--------------------------------------------------------------------
Asserts / Warnings / Tips
--------------------------------------------------------------------
  
 Asserts:- 
 Texture:C:\DOCUME~1\bill\LOCALS~1\Temp\cp_grindA01_8007EFF.bmp-Texture is not a power of 2 (Width=31.000000 Height=64.000000 
  
 Warnings:- 
 collision_Rail_DG-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_Rail_7DG-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_Rail_22DG-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_Rail_12-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_Rail_7-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_Rail_Offset-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_Rail_Center-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_Rail_Diagonal-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_Rail_27-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_Rail_22-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_Rail_17-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_Rail_CorkScrew-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_SRail_SideA-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_BenchA-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 EditObj_BarGrind-Cropped texture width is not a power of 2: MatID=35 X:0 Y:0 W:31 H:64 
  
 Optmisation tips:- 
 Editobj_Sub_5Wedge-Low number of vertices in object (15, Optimum is > 256) 
 Editobj_Sub_5Wedge-High vertex to face ratio (3.142857, Optimum is < 2.000000) - poor stripping 
 Editobj_Sub_5Riser-Low number of vertices in object (20, Optimum is > 256) 
 Editobj_Sub_5Riser-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 Editobj_towertag-Low number of vertices in object (112, Optimum is > 256) 
 Editobj_towertag-High vertex to face ratio (2.263889, Optimum is < 2.000000) - poor stripping 
 Editobj_towerdef-Low number of vertices in object (112, Optimum is > 256) 
 Editobj_towerdef-High vertex to face ratio (2.263889, Optimum is < 2.000000) - poor stripping 
 Editobj_QP_15-Low number of vertices in object (36, Optimum is > 256) 
 Editobj_QP_12-Low number of vertices in object (36, Optimum is > 256) 
 Editobj_QP_10-Low number of vertices in object (36, Optimum is > 256) 
 Editobj_QP_15EC-Low number of vertices in object (59, Optimum is > 256) 
 Editobj_QP_12EC-Low number of vertices in object (59, Optimum is > 256) 
 Editobj_QP_10EC-Low number of vertices in object (59, Optimum is > 256) 
 Editobj_QP_10IC-Low number of vertices in object (79, Optimum is > 256) 
 Editobj_QP_12IC-Low number of vertices in object (79, Optimum is > 256) 
 Editobj_QP_15IC-Low number of vertices in object (74, Optimum is > 256) 
 Editobj_Spine_12-Low number of vertices in object (58, Optimum is > 256) 
 decal_Spine_12-Low number of vertices in object (8, Optimum is > 256) 
 decal_Spine_12-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 Editobj_Spine_10-Low number of vertices in object (58, Optimum is > 256) 
 decal_Spine_10-Low number of vertices in object (8, Optimum is > 256) 
 decal_Spine_10-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 Editobj_Spine_15-Low number of vertices in object (58, Optimum is > 256) 
 decal_Spine_15-Low number of vertices in object (8, Optimum is > 256) 
 decal_Spine_15-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 Editobj_Pole_Monkey_D-Low number of vertices in object (30, Optimum is > 256) 
 Editobj_Pole_Free_C-Low number of vertices in object (18, Optimum is > 256) 
 Editobj_Pole_Monkey_C-Low number of vertices in object (30, Optimum is > 256) 
 Editobj_Pole_Free_O-Low number of vertices in object (18, Optimum is > 256) 
 Editobj_Pole_Monkey_O-Low number of vertices in object (30, Optimum is > 256) 
 Editobj_Pole_Vertical-Low number of vertices in object (23, Optimum is > 256) 
 Editobj_Bowl_15Q-Low number of vertices in object (85, Optimum is > 256) 
 Editobj_Bowl_12Q-Low number of vertices in object (85, Optimum is > 256) 
 Editobj_Bowl_10Q-Low number of vertices in object (85, Optimum is > 256) 
 Editobj_Bowl_15Half-Low number of vertices in object (151, Optimum is > 256) 
 Editobj_Bowl_12Half-Low number of vertices in object (151, Optimum is > 256) 
 Editobj_Bowl_10Half-Low number of vertices in object (151, Optimum is > 256) 
 Editobj_Rollin_5-Low number of vertices in object (38, Optimum is > 256) 
 Editobj_Rollin_10-Low number of vertices in object (38, Optimum is > 256) 
 Editobj_Rollin_15-Low number of vertices in object (46, Optimum is > 256) 
 Editobj_Rollin_15EC-Low number of vertices in object (77, Optimum is > 256) 
 Editobj_Rollin_10EC-Low number of vertices in object (61, Optimum is > 256) 
 Editobj_Rollin_5EC-Low number of vertices in object (61, Optimum is > 256) 
 Editobj_Rollin_15IC-Low number of vertices in object (98, Optimum is > 256) 
 Editobj_Rollin_10IC-Low number of vertices in object (76, Optimum is > 256) 
 Editobj_Rollin_5IC-Low number of vertices in object (76, Optimum is > 256) 
 Editobj_Kicker_5IC-Low number of vertices in object (57, Optimum is > 256) 
 Editobj_Kicker_10IC-Low number of vertices in object (52, Optimum is > 256) 
 Editobj_Kicker_15IC-Low number of vertices in object (66, Optimum is > 256) 
 Editobj_Kicker_5EC-Low number of vertices in object (37, Optimum is > 256) 
 Editobj_Kicker_10EC-Low number of vertices in object (37, Optimum is > 256) 
 Editobj_Kicker_15EC-Low number of vertices in object (45, Optimum is > 256) 
 Editobj_Kicker_15-Low number of vertices in object (30, Optimum is > 256) 
 Editobj_Kicker_10-Low number of vertices in object (26, Optimum is > 256) 
 Editobj_Kicker_5-Low number of vertices in object (26, Optimum is > 256) 
 Editobj_Rail_DG-Low number of vertices in object (76, Optimum is > 256) 
 collision_Rail_DG-Low number of vertices in object (38, Optimum is > 256) 
 collision_Rail_DG-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 Editobj_Rail_7DG-Low number of vertices in object (176, Optimum is > 256) 
 collision_Rail_7DG-Low number of vertices in object (156, Optimum is > 256) 
 Editobj_Rail_22DG-Low number of vertices in object (216, Optimum is > 256) 
 collision_Rail_22DG-Low number of vertices in object (156, Optimum is > 256) 
 Editobj_Rail_12-Low number of vertices in object (88, Optimum is > 256) 
 collision_Rail_12-Low number of vertices in object (78, Optimum is > 256) 
 Editobj_Rail_7-Low number of vertices in object (88, Optimum is > 256) 
 collision_Rail_7-Low number of vertices in object (78, Optimum is > 256) 
 Editobj_Rail_Offset-Low number of vertices in object (38, Optimum is > 256) 
 collision_Rail_Offset-Low number of vertices in object (19, Optimum is > 256) 
 collision_Rail_Offset-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping 
 Editobj_Rail_Center-Low number of vertices in object (38, Optimum is > 256) 
 collision_Rail_Center-Low number of vertices in object (19, Optimum is > 256) 
 collision_Rail_Center-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping 
 Editobj_Rail_Diagonal-Low number of vertices in object (38, Optimum is > 256) 
 collision_Rail_Diagonal-Low number of vertices in object (20, Optimum is > 256) 
 Editobj_Rail_45Center-Low number of vertices in object (68, Optimum is > 256) 
 collision_Rail_45Center-Low number of vertices in object (49, Optimum is > 256) 
 Editobj_Rail_45Offset-Low number of vertices in object (58, Optimum is > 256) 
 collision_Rail_45Offset-Low number of vertices in object (37, Optimum is > 256) 
 Editobj_Rail_27-Low number of vertices in object (108, Optimum is > 256) 
 collision_Rail_27-Low number of vertices in object (78, Optimum is > 256) 
 Editobj_Rail_22-Low number of vertices in object (108, Optimum is > 256) 
 collision_Rail_22-Low number of vertices in object (78, Optimum is > 256) 
 Editobj_Rail_17-Low number of vertices in object (108, Optimum is > 256) 
 collision_Rail_17-Low number of vertices in object (78, Optimum is > 256) 
 Editobj_Rail_45CenterFlip-Low number of vertices in object (68, Optimum is > 256) 
 collision_Rail_45CenterFlip-Low number of vertices in object (49, Optimum is > 256) 
 Editobj_Rail_45OffsetFlip-Low number of vertices in object (58, Optimum is > 256) 
 collision_Rail_45OffsetFlip-Low number of vertices in object (37, Optimum is > 256) 
 Editobj_Ramp_15-Low number of vertices in object (22, Optimum is > 256) 
 Editobj_Ramp_15-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 Editobj_Ramp_15IC-Low number of vertices in object (34, Optimum is > 256) 
 Editobj_Ramp_15IC-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 Editobj_Ramp_15EC-Low number of vertices in object (18, Optimum is > 256) 
 Editobj_Ramp_15EC-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 Editobj_Ramp_10-Low number of vertices in object (14, Optimum is > 256) 
 Editobj_Ramp_10-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping 
 Editobj_Ramp_10IC-Low number of vertices in object (20, Optimum is > 256) 
 Editobj_Ramp_10IC-High vertex to face ratio (3.875000, Optimum is < 2.000000) - poor stripping 
 Editobj_Ramp_10EC-Low number of vertices in object (9, Optimum is > 256) 
 Editobj_Ramp_10EC-High vertex to face ratio (4.000000, Optimum is < 2.000000) - poor stripping 
 Editobj_Ramp_5-Low number of vertices in object (14, Optimum is > 256) 
 Editobj_Ramp_5-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping 
 Editobj_Ramp_5IC-Low number of vertices in object (20, Optimum is > 256) 
 Editobj_Ramp_5IC-High vertex to face ratio (3.875000, Optimum is < 2.000000) - poor stripping 
 Editobj_Ramp_5EC-Low number of vertices in object (9, Optimum is > 256) 
 Editobj_Ramp_5EC-High vertex to face ratio (4.000000, Optimum is < 2.000000) - poor stripping 
 Editobj_Sub_10Wedge-Low number of vertices in object (15, Optimum is > 256) 
 Editobj_Sub_10Wedge-High vertex to face ratio (3.142857, Optimum is < 2.000000) - poor stripping 
 Editobj_Sub_15Wedge-Low number of vertices in object (15, Optimum is > 256) 
 Editobj_Sub_15Wedge-High vertex to face ratio (3.142857, Optimum is < 2.000000) - poor stripping 
 Editobj_Sub_10Riser-Low number of vertices in object (20, Optimum is > 256) 
 Editobj_Sub_10Riser-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 Editobj_Sub_15Riser-Low number of vertices in object (20, Optimum is > 256) 
 Editobj_Sub_15Riser-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 Editobj_FunBox_C-Low number of vertices in object (46, Optimum is > 256) 
 Editobj_FunBox_A-Low number of vertices in object (70, Optimum is > 256) 
 Editobj_FunBox_A-High vertex to face ratio (2.280000, Optimum is < 2.000000) - poor stripping 
 Editobj_FunBox_B-Low number of vertices in object (29, Optimum is > 256) 
 Editobj_FunBox_B-High vertex to face ratio (2.533333, Optimum is < 2.000000) - poor stripping 
 Editobj_FunBox_PyramidA-Low number of vertices in object (21, Optimum is > 256) 
 Editobj_FunBox_PyramidA-High vertex to face ratio (2.272727, Optimum is < 2.000000) - poor stripping 
 Editobj_FunBox_PyramidC-Low number of vertices in object (100, Optimum is > 256) 
 Editobj_FunBox_PyramidC-High vertex to face ratio (3.100000, Optimum is < 2.000000) - poor stripping 
 Editobj_JumpBox_WedgeS-Low number of vertices in object (20, Optimum is > 256) 
 Editobj_JumpBox_WedgeS-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping 
 Editobj_JumpBox_WedgeM-Low number of vertices in object (45, Optimum is > 256) 
 Editobj_JumpBox_WedgeM-High vertex to face ratio (2.708333, Optimum is < 2.000000) - poor stripping 
 Editobj_JumpBox_Arc-Low number of vertices in object (90, Optimum is > 256) 
 decal_JumpBox_Arc-Low number of vertices in object (8, Optimum is > 256) 
 decal_JumpBox_Arc-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 Editobj_JumpBox_HipWall-Low number of vertices in object (83, Optimum is > 256) 
 Editobj_Wall_7-Low number of vertices in object (74, Optimum is > 256) 
 Editobj_Wall_13-Low number of vertices in object (74, Optimum is > 256) 
 Editobj_Wall_17-Low number of vertices in object (74, Optimum is > 256) 
 Editobj_Wall_22-Low number of vertices in object (74, Optimum is > 256) 
 Editobj_Wall_28-Low number of vertices in object (73, Optimum is > 256) 
 Editobj_Wall_37-Low number of vertices in object (73, Optimum is > 256) 
 Editobj_Wall_CenterOffset-Low number of vertices in object (50, Optimum is > 256) 
 Editobj_Wall_Snake-Low number of vertices in object (44, Optimum is > 256) 
 Editobj_Wall_Center-Low number of vertices in object (20, Optimum is > 256) 
 Editobj_Wall_Center-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 Editobj_Wall_Offset-Low number of vertices in object (20, Optimum is > 256) 
 Editobj_Wall_Offset-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 Editobj_Wall_SnakeFlip-Low number of vertices in object (44, Optimum is > 256) 
 Editobj_Wall_CenterOffsetFlip-Low number of vertices in object (50, Optimum is > 256) 
 Editobj_FunBox_PyramidB-Low number of vertices in object (42, Optimum is > 256) 
 Editobj_FunBox_PyramidB-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 Editobj_JumpBox_WedgeL-Low number of vertices in object (51, Optimum is > 256) 
 Editobj_JumpBox_WedgeL-High vertex to face ratio (2.366667, Optimum is < 2.000000) - poor stripping 
 Editobj_JumpBox_A-Low number of vertices in object (100, Optimum is > 256) 
 Editobj_JumpBox_A-High vertex to face ratio (2.117647, Optimum is < 2.000000) - poor stripping 
 Editobj_FunBox_D-Low number of vertices in object (42, Optimum is > 256) 
 Editobj_FunBox_D-High vertex to face ratio (2.035714, Optimum is < 2.000000) - poor stripping 
 Editobj_JumpBox_B-Low number of vertices in object (133, Optimum is > 256) 
 Editobj_JumpBox_B-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping 
 Editobj_FunBox_E-Low number of vertices in object (34, Optimum is > 256) 
 Editobj_FunBox_E-High vertex to face ratio (2.260870, Optimum is < 2.000000) - poor stripping 
 Editobj_JumpBox_C-Low number of vertices in object (90, Optimum is > 256) 
 Editobj_JumpBox_C-High vertex to face ratio (3.113636, Optimum is < 2.000000) - poor stripping 
 Editobj_FunBox_F-Low number of vertices in object (28, Optimum is > 256) 
 Editobj_JumpBox_HipWallFlip-Low number of vertices in object (83, Optimum is > 256) 
 Editobj_Rail_UCurve-Low number of vertices in object (183, Optimum is > 256) 
 collision_Rail_UCurve-Low number of vertices in object (149, Optimum is > 256) 
 Editobj_Rail_CenterBow-Low number of vertices in object (123, Optimum is > 256) 
 collision_Rail_CenterBow-Low number of vertices in object (89, Optimum is > 256) 
 Editobj_Rail_OffsetBow-Low number of vertices in object (123, Optimum is > 256) 
 collision_Rail_OffsetBow-Low number of vertices in object (89, Optimum is > 256) 
 Editobj_Rail_CorkScrew-Low number of vertices in object (218, Optimum is > 256) 
 collision_Rail_CorkScrew-Low number of vertices in object (206, Optimum is > 256) 
 Editobj_Start-Low number of vertices in object (89, Optimum is > 256) 
 Editobj_SRail_SideA-Low number of vertices in object (38, Optimum is > 256) 
 collision_SRail_SideA-Low number of vertices in object (19, Optimum is > 256) 
 collision_SRail_SideA-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping 
 terrain_Spines-Low number of vertices in object (22, Optimum is > 256) 
 collision_StatueTablet-Low number of vertices in object (14, Optimum is > 256) 
 EditObj_BenchA-High vertex to face ratio (3.050000, Optimum is < 2.000000) - poor stripping 
 collision_BenchA-Low number of vertices in object (24, Optimum is > 256) 
 EditObj_WharfJumpBox-Low number of vertices in object (112, Optimum is > 256) 
 EditObj_WharfJumpBox-High vertex to face ratio (2.486486, Optimum is < 2.000000) - poor stripping 
 EditObj_DisplayCase-Low number of vertices in object (156, Optimum is > 256) 
 EditObj_PalletJumpBox-High vertex to face ratio (2.964497, Optimum is < 2.000000) - poor stripping 
 collision_PalletJumpBox-Low number of vertices in object (16, Optimum is > 256) 
 EditObj_SawhorseGrind-High vertex to face ratio (2.670455, Optimum is < 2.000000) - poor stripping 
 collision_BusPipe-Low number of vertices in object (22, Optimum is > 256) 
 EditObj_BarGrind-Low number of vertices in object (150, Optimum is > 256) 
 collision_BarGrind-Low number of vertices in object (22, Optimum is > 256) 
 EditObj_AirSpine-Low number of vertices in object (132, Optimum is > 256) 
 decal_AirSpine-Low number of vertices in object (24, Optimum is > 256) 
 decal_AirSpine-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 EditObj_HalfBattleBowl-Low number of vertices in object (122, Optimum is > 256) 
 EditObj_AnchorPointer-Low number of vertices in object (41, Optimum is > 256) 
 EditObj_AnchorPointer-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping 
 EditObj_GraveSpine-High vertex to face ratio (2.367284, Optimum is < 2.000000) - poor stripping 
 decal_GraveSpine-Low number of vertices in object (16, Optimum is > 256) 
 decal_GraveSpine-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 collision_GraveSpine-Low number of vertices in object (168, Optimum is > 256) 
 collision_GraveSpine-High vertex to face ratio (2.638298, Optimum is < 2.000000) - poor stripping 
  
 -END- 
 - EOF - 
